Search results for motion capture
Games & Commerce
That\'s No Moon reimagines Crossfire as a single-player game. Why?
Smilegate\'s Crossfire franchise is expanding into a premium single-player narrative game being developed by U.S. studio That\'s No Moon. The third-person strategic action-adventure centres on an uneasy alliance between two agents from opposing factions and uses an adaptive cover system that adjusts posture in real time. The story follows a linear structure, while combat emphasises tactical choices. The game is planned for PlayStation 5, Xbox Series X and S and PC, with no release date disclosed.
Industry
China steps up humanoid robot job training to prepare deployment in factories and services
China is stepping up preparations to deploy humanoid robots in the labour market, using government-backed training centres to build capabilities for factory and service jobs. At a Beijing humanoid robot data training centre, robots repeatedly learn tasks such as factory work, housework, shelf sorting and metal repairs. Instructors use cameras, motion capture and remote controls to generate training data for AI. Some robots are already being trialled in roles including chefs, bartenders and traffic police.
AI & Enterprise
LG CNS unveils \'Physicalworks\' RX platform, says it will build robot-led operating system
LG CNS unveiled its robot transformation (RX) platform brand, Physicalworks, integrating robot training and operations. At an RX media day in Seoul, CEO Shin Kyun-hyun (현신균) said the company would combine full-stack capabilities from training to deployment and operations to set a new standard for commercialising physical AI. The platform supports the full robot lifecycle and consists of Forge for training and Baton for operations and monitoring.