Search results for motion capture
Telecommunications & Media
SKT 24-year sponsorship pays off as South Korean fencing wins medals in all events at Asian Games
South Korea’s national fencing team, sponsored by SK Telecom for 24 years, won medals in every sabre, epee and foil event at the 2026 Aichi-Nagoya Asian Games. The men’s sabre team beat host Japan 45-44 to claim a fourth straight Asian Games title. SKT said it supported preparations using an AI-based analysis system, SKT-FAN, and has provided cumulative sponsorship worth 36 billion won since 2003.
AI & Enterprise
Jeonbuk physical AI pilot lab tests autonomous factory operations
Jeonbuk National University is testing technology that adds autonomous judgement to automated factories at its Physical AI Manufacturing Technology Pilot Lab in Jeonju. The 846-square-metre facility links robot arms, autonomous mobile robots, sensors and machine tools to share production plans and detect abnormalities. It can recommend responses, with plans to develop technology to directly adjust equipment and optimise multiple processes. The programme will expand through 2030 with central government funding.
Industry
Hangzhou opens vocational school for humanoid robots with job qualification exams
China\'s Hangzhou has opened a vocational school for humanoid robots and is building a system requiring qualification tests before deployment in factories and service sites. The first cohort includes 30 humanoid robots that will receive practical training and must pass certification exams. Courses are tailored to each robot\'s hardware. The school was founded with Zhejiang University\'s robotics institute and industrial partners and operates as part of a national embodied AI pilot base.
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AI & Enterprise
Ndotlight raises 15 billion won to expand 3D data for robot training
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Games & Commerce
SOOP expands motion-capture studios to four to boost virtual production support
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Games & Commerce
Pearl Abyss shares 16-year development journey, highlights in-house engine and Crimson Desert challenge
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Games & Commerce
Naver D2SF makes new investment in virtual entertainment startup 23rd Century Children
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Games & Commerce
That\'s No Moon reimagines Crossfire as a single-player game. Why?
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Industry
China steps up humanoid robot job training to prepare deployment in factories and services
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AI & Enterprise
LG CNS unveils \'Physicalworks\' RX platform, says it will build robot-led operating system
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People & Appointments
Netmarble Cultural Foundation runs family tour program for Netmarble employees
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Games & Commerce
Pearl Abyss unveils \'Home One\' infrastructure in Gwacheon for Crimson Desert development
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AI & Enterprise
Nexon Games runs \'With Young\' healing camp for family caregiving youth