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Games & Commerce
KakaoGames seeks turnaround with seven new titles, expands beyond mobile to PC and consoles
KakaoGames plans to pursue a turnaround with a two-track strategy of rolling out 7 new games from this year through next year while continuing to operate its existing live-service titles. Its new lineup aims to move beyond a mobile-focused structure by expanding to PC and console platforms and increasing its focus on global markets. The company also plans to sustain launch momentum on the back of stable revenue from live games and regular updates.
Games & Commerce
Netmarble to launch \'Mongil: Star Dive\' globally on April 15
Netmarble said on Wednesday it will officially launch its new monster-taming action role-playing game \'Mongil: Star Dive\' on April 15 for PC and mobile platforms worldwide, excluding China and Vietnam. The title is a sequel to the 2013 mobile collection RPG \'Monster Taming.\' Ahead of release, the game underwent two closed beta tests and appeared at major events including Gamescom and Tokyo Game Show.
Games & Commerce
KOCCA to invest 23.6 billion won in game production support this year; applications open until March 3
South Korea’s Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency will invest 23.6 billion won this year to help commercialise domestic games and support overseas expansion. The 2026 programme will back about 82 projects across general games, functional games and AI games. General game support totals 19.3 billion won, including a new mobile “launch type” track allowing up to two consecutive years of funding.