Search results for BTS
Games & Commerce
HYBE posts Q2 operating profit of 170.9 billion won, up 159.3 percent
HYBE reported a second-quarter operating profit of 170.9 billion won, up 159.3 percent from a year earlier, in a preliminary tally filed on July 28. Revenue rose 105.5 percent to 1.45 trillion won and net profit climbed 613 percent to 109.8 billion won. The company said quarterly sales and operating profit hit record highs, supported by artist comebacks, world tours and higher merchandise and licensing revenue. Weverse monthly active users reached 14.43 million.
AI & Enterprise
South Korea AI investment should focus on building moats in infrastructure bottlenecks
Cho Yong-min (조용민), CEO of venture investment firm Unboundlabdev, said South Korea should concentrate AI investment on infrastructure bottlenecks to expand its stake in the global AI market, rather than competing with big tech on general-purpose model performance. He identified four key bottlenecks: memory, interconnect, thermal management and power. Cho said competitiveness comes from deep integration into customers’ work, and urged government policy to target value chains where Korea is strong and future bottlenecks.
Games & Commerce
HYBE upgrades ESG management by improving fan experience and protecting artists
HYBE has published a regular report detailing key environmental, social and governance achievements it pursued last year, including protecting artists\' rights, improving fan experience and managing safety and health. The company released its 2025 Sustainability Management Report on its official website on June 30. It named four major issues: a healthy and flexible workplace, better customer experience, information security and personal data protection, and ethical management and compliance.
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Games & Commerce
Meta\'s Threads tops 500 million monthly users, expands community features in South Korea
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Games & Commerce
Naver unveils \'Local Ground\' campaign in Busan to boost AI transformation for local businesses
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AI & Enterprise
Google joins \'BTS The City Arirang Busan\' as official AI companion
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Games & Commerce
Hybe Q1 revenue 6,983 billion won, up 40 percent year on year
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Industry
hy combines equity, production and IP into one in new overseas business model
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Games & Commerce
Baemin \'BTS limited-edition drink\' boosts delivery and pickup orders at small cafes
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Entertainment
BTS\' V draws attention in school uniform ad; Astro\'s Cha Eun-woo pays tax bill in full
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Games & Commerce
Baemin develops limited-edition \'BTS Arirang\' drink to support small cafes in Jung-gu and Jongno
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Entertainment
Sung Si-kyung draws attention with diet, lookalikes and row over KBS music show title
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Telecommunications & Media
Samsung Electronics signs global partnership for HYBE, BTS world tour \'ARIRANG\'
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Telecommunications & Media
BTS Gwanghwamun comeback live watched by 18.4 million worldwide
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Telecommunications & Media
Netflix BTS concert draws 18.4 million viewers worldwide on day of show; buffering and subtitle lag need fixes
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Telecommunications & Media
LG Uplus says Gwanghwamun traffic doubles on BTS concert day in autonomous network test
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Telecommunications & Media
Netflix expands into concert livestreams with BTS event, raising pressure on broadcasters
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Games & Commerce
TikTok launches global in-app campaign to mark BTS fifth studio album \'ARIRANG\' comeback