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Games & Commerce
Wemade Max Q2 operating loss 15.4 billion won narrows
Wemade Max reported second-quarter revenue of 33.7 billion won, an operating loss of 15.4 billion won and a net loss of 14.4 billion won, it said on Tuesday. Revenue rose 2.1 percent from a year earlier and 3.1 percent from the previous quarter. The operating loss narrowed 7.6 percent year on year. First-half revenue totalled 66.4 billion won, while the net loss was 25.5 billion won.
Games & Commerce
Wemade Q2 operating loss 21 billion won narrows from year earlier
Wemade posted an operating loss in the second quarter as mobile game sales fell and a one-off revenue base effect from the previous quarter weighed on results. The company said it reduced the year-on-year loss through cost efficiency. Second-quarter revenue fell 29 percent from the previous quarter and 7 percent from a year earlier. Wemade plans to expand new game launches, including Night Crows W, to drive a performance rebound.
Industry
Women with night-owl pattern eat more late-night snacks and have higher body fat - study
A study found that women who stay awake late, described as having a night-owl pattern, were linked to higher body fat and metabolic indicators. The research, published in Frontiers, analysed data from 287 New Zealand women of European and Pacific ethnicity aged 18 to 45. Evening-type participants consumed more late-night food and had higher BMI and fat measures. Blood markers such as glucose and triglycerides were also higher, though generalisation is limited.
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Games & Commerce
Korean game firms reshape leadership as mobile growth formula fades
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Games & Commerce
Wemade Max says development direction unchanged despite change in Wemade\'s largest shareholder
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Games & Commerce
Wemade chairman Park Kwan-ho says stake sale aims at bigger market push
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Games & Commerce
Wemade chairman Park Kwan-ho sells entire stake, signs 920 billion won deal with NeoPulse
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Games & Commerce
Wemade withdraws royalty lawsuit against Actoz Soft, ending Mir dispute
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Games & Commerce
Q1 breaks seasonal slowdown but polarisation widens in South Korea game industry
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Games & Commerce
Wemade posts third straight quarterly operating profit, eyes new titles and China to lift profitability
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Games & Commerce
Wemade posts Q1 operating profit of 8.5 billion won, returns to profit
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Games & Commerce
Wemade ends Mir IP dispute with Kingnet, receives 43 billion won settlement
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Industry
Combination therapy emerges as option when weight-loss injections fall short
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Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
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Games & Commerce
Wemade Max reorganises development structure around core projects
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Games & Commerce
Korean game companies roll out Lunar New Year events with lucky bags and rice cake soup
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Games & Commerce
Wemade steps up \'one build\' strategy, starting with \'Night Crows 2\' simultaneous Korea-global launch
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Games & Commerce
Wemade posts 10.7 billion won 2025 operating profit, up 51.2 percent