Wemade will roll out a 'one build' strategy for simultaneous launches in South Korea and global markets from this year. It aims to optimise development resources and maximise global momentum from the start of release.
On Feb. 11, Wemade held a conference call and said it posted 2025 annual consolidated revenue of 614 billion won, operating profit of 10.7 billion won and a net loss of 28.0 billion won. Annual revenue fell 13.7 percent from a year earlier, when Night Crows was a hit overseas, but operating profit rose 51.2 percent on efficient cost management, extending a profit trend for a second straight year.
Cheon Young-hwan (천영환), head of Wemade's IR unit, said the company will expand diversification beyond massively multiplayer online role-playing games, and will step up global capabilities in production and marketing in 2026. He said it will adopt a one-build launch strategy starting with 'Night Crows 2' to optimise development resources and maximise global momentum from the early stage of launch.
Wemade plans sequential launches of 20 pipeline titles, and is also reviewing its own payment system.
Wemade is developing about 20 new titles. It completed the China launch of 'Mir M' and the release of 'Midnight Walkers' in January, and will push to expand 'Legend of Ymir' to the Steam platform in the first quarter. It plans to sequentially launch 'Mir 4' in China, 'Night Crows 2' and 'Mir 5' within the year.
Cheon said a series of launches of these large new titles will drive an improving performance trend through 2027. He said it also plans to pursue platform and genre diversification in 2027 alongside the release of the console title 'Project Tal', set in a Joseon fantasy world.
He said simultaneous domestic and global launches based on a one-build approach are the key strategy. He said the company will successfully embed the high share of PC payments proven by global games into upcoming titles so that revenue growth leads to tangible profitability gains.
Wemade is also actively reviewing the introduction of its own payment system. Cheon said it previously focused on maintaining store rankings and mainly used Google PC payments, but confirmed cost-saving effects as NCSoft's 'Aion 2' and others launched their own payment systems. He said the company will actively review expanding the share of in-house payments and web stores for released games.
Legend of Ymir Global, released last October, is sustaining a solid revenue trend on the back of stable daily active users. Cheon said its advanced gameplay has taken hold as a tangible reward system for users, creating high retention and a loyal community. He said the company will hold its first global e-sports tournament, the Ymir Cup World Championship, on Feb. 28 to establish it beyond a game as a global e-sports IP and a culture.
Wemade is stepping up efforts to build a won stablecoin ecosystem.
It is also stepping up its won stablecoin business. Wemade first showcased the potential of its won stablecoin business through a technology demonstration event in September last year. It then demonstrated technical substance across overall stablecoin operations by holding a won stablecoin tech seminar and opening a stable testnet in late January.
Cheon said the company will actively contribute to building a government-led won stablecoin ecosystem based on long experience operating a blockchain business as a listed company and verified technological capabilities.
In China, Mir M, launched on Jan. 13, reached No. 3 on the App Store popularity ranking, confirming initial interest, but Cheon acknowledged that overall revenue scale fell short of initial expectations.
Separately, as part of shareholder returns, Wemade decided on a dividend payout of about 10.0 billion won, equivalent to 295 won per share. Cheon said the company will continue to consider various shareholder return policies, including dividends.