Search results for Pangyo
Games & Commerce
Beluga says \'Today\'s Walnut\' is a basecamp for cognitive data, plans expansion into digital therapeutics
Cognitive-function startup Beluga plans to expand into digital therapeutics based on its brain-training game \'Today\'s Walnut\'. The company aims to analyse behaviour data generated during gameplay to assess users\' cognitive status and, over time, develop a digital therapeutic device for mild cognitive impairment. Beluga is jointly researching core AI models for a cognitive profiling platform with Kakao Games. It is also preparing a senior-focused version, an English release next year and longer-term work toward a 2028 digital therapeutic device.
Mobility
Kakao Mobility says Gangnam late-night autonomous driving data is competitive edge, to integrate E2E model this year
Kakao Mobility is shifting its autonomous driving development focus from collecting large volumes of driving data to selecting data from difficult situations, it said. Based on the data it has secured, the company plans to integrate perception and decision-making into a single end-to-end model within this year. An executive said the latest AI competition hinges on efficiently picking out hard data. The firm is classifying driving situations into five levels and prioritising rare edge-case data from higher levels.
Games & Commerce
NHN wraps up NAN 2026 game, AI hackathon; finals competition ratio 59 to 1
NHN said on Tuesday it has finished its recruitment-linked hackathon, Next AI Network 2026 (NAN 2026), aimed at discovering game and AI talent. Ten teams advanced to the finals after a preliminary assignment review. The competition ratio for a finals berth was about 59 to 1, and visitors to the application page exceeded 150,000. The finals were held Sept. 4 to 6 at NHN’s PlayMuseum in Pangyo.
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Games & Commerce
SOOP buys new Pangyo headquarters, to unify work bases by Q1 2028
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Games & Commerce
Com2uS opens first cohort of AI Campus with Sungkyunkwan University
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AI & Enterprise
KT holds first K-New Deal Academy AX competition
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Games & Commerce
G-Star organisers open first pop-up at Hyundai Department Store Pangyo, unveil Kream special pass
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Telecommunications & Media
MSIT holds Virtual Convergence Academy showcase for AI, XR projects
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Industry
Hecto Healthcare to sell De Simone Kids Yogurt at Hyundai Department Store food halls
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AI & Enterprise
JobKorea launches new campaign with Park Jung-min, \'Ten million pass, ten million JobKorea\'
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Games & Commerce
Kakao union formalises opposition to spin-off, seeks joint bargaining
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Games & Commerce
Kakao to support 12 Gangwon food and beverage small businesses with up to 100 million won per store
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Industry
Naver, Kakao face new test of labor relations over head office responsibility
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Games & Commerce
G-Star expands content to AI, webtoons and mobility, reduces reliance on game studios
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Games & Commerce
NHN to expand AI GPU investment, secure additional 30 MW data centre capacity by next year
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Games & Commerce
Kakao wage deal tentative agreement approved, labour dispute moves toward close
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AI & Enterprise
Private AI launches Pangyo AI research center, steps up cooperation with KT
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Industry
LG Electronics runs \'LG RONi\' pop-up experience zones in Pangyo, Incheon and Gangnam