Search results for Netmarble
Games & Commerce
Korean game makers diversify growth beyond mobile MMORPGs to PC, console and overseas
South Korean game makers are expanding growth beyond mobile MMORPGs into overseas markets, PC and console, and casual genres. Pearl Abyss and Krafton posted sharp gains as global PC and console titles lifted sales. Netmarble, NC and Nexon added overseas, platform and genre revenues while maintaining core franchises. Kakao Games and Devsisters pursued diversification but reported quarterly losses, highlighting that rising sales do not automatically translate into higher profit.
Games & Commerce
G-Star expands content to AI, webtoons and mobility, reduces reliance on game studios
G-Star, South Korea\'s largest game exhibition, plans to broaden its scope to AI, webtoons and mobility while expanding organiser-led in-house content to reduce dependence on participating game studios. The organisers named expansion of industry and audience reach and increased in-house content as key strategies for G-Star 2026, to be held in Busan in November. AI story platform Crack will be main sponsor, and Hyundai Motor will run a special programme.
Games & Commerce
Game makers put proven IP front and center to cut new title risk
As development costs rise and hits become harder to predict, South Korean game companies are turning to proven intellectual property to reduce release risk. Rather than building new worlds and characters from scratch, they are adapting web novels and webtoons that already have readers and fandoms to secure early users and ease marketing burdens. Nexon, Netmarble and Kakao Games are preparing new titles based on such IP, though the industry says strong execution still determines success.
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Games & Commerce
OneStore to open AI-made games hub as Nexth platform strategy accelerates
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Games & Commerce
Netmarble to tighten new game criteria, revise multi-title strategy
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Games & Commerce
Netmarble Game Museum makes Korean PC game history a permanent exhibit
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Games & Commerce
Game industry expands in-house payment networks to cut fees and reach users directly
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Games & Commerce
GTA6 set for November launch, complicating Korean game firms\' second-half calculus
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Crypto
Marbex launches \'Seven Deadly Sins\' experiential NFT service, distributes 20,000 for free
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Games & Commerce
Existing IPs, not new releases, to divide Korean game makers\' Q2 results
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People
Netmarble to recruit 26th \'Marvel Challenger\' student supporters
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Games & Commerce
Game industry teams up with Samsung foldables on Galaxy themes based on game IP
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Games & Commerce
Netmarble to attend Tokyo Game Show, unveils lineup of three new titles
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Games & Commerce
Korean game makers head to Gamescom and Tokyo Game Show to test new titles
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Games & Commerce
Game companies shift ESG focus to security and user rights
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Games & Commerce
KFTC starts review of alleged Google app market abuse over GVP contracts
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Games & Commerce
One in five new Steam games uses AI, lowering development barrier but raising trust hurdle
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AI & Enterprise
Sol: Enchant kicks off second-half MMORPG new release battle