Search results for mobile casual
Games & Commerce
NCSoft aims for quarterly growth on legacy, new IP and mobile casual three pillars
NCSoft posted a clear earnings rebound after achieving its biggest-ever first-quarter PC sales. The company said it will pursue continued quarter-by-quarter growth based on three pillars: expanding legacy intellectual property, globally launching new IP and ramping up mobile casual. Co-CEO Byung-moo Park said he was confident revenue and operating profit will keep rising quarter on quarter and year on year. The company highlighted Lineage Classic, plans for Aion2 and the integration of Germany\'s JustPlay.
Games & Commerce
NCSoft posts sharp rebound in first-quarter profit on success of new releases
NCSoft said its first-quarter revenue rose 54.7 percent from a year earlier to 557.4 billion won, helped by consecutive hits from new releases Aion2 and Lineage Classic. Operating profit jumped 2,070.1 percent to 113.3 billion won and net profit rose 306.4 percent to 152.4 billion won. PC game sales hit a quarterly record. The company plans to start global service for Aion2 in the second half.
Games & Commerce
NCSoft forecasts 1,681 percent jump in Q1 operating profit as revenue structure shifts
NCSoft is expected to post a 1,681.5 percent surge in first-quarter operating profit from a year earlier, as its revenue structure shifts rather than benefiting only from a low base effect, an analysis said. Forecasts put Q1 sales at 518.1 billion won and operating profit at 93.0 billion won. Analysts cited contributions from Aion2 and Lineage Classic, while noting lingering cost pressures and the importance of Aion2’s global launch.
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Games & Commerce
Game companies move into hybrid casual segment
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Games & Commerce
NC changes name and sets out three strategies as shareholders criticise dividend and pay
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Games & Commerce
NC AI to build Varco Game AI ecosystem with launch incentives, global publishing support
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Games & Commerce
NCSoft targets 5 trillion won revenue by 2030 with predictable growth model
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Games & Commerce
NCSoft unveils three core growth strategies, targets 5 trillion won revenue by 2030
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Games & Commerce
NCSoft to acquire Germany\'s JustPlay for 301.6 billion won
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Games & Commerce
Line Games begins pre-registration for casual idle RPG \'Animal Busters\'
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Games & Commerce
KakaoGames launches SM Entertainment IP-based \'SMiniz\' globally
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Games & Commerce
KakaoGames to launch SM Entertainment IP-based \'SMiniz\' game on Feb. 25
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AI & Enterprise
AI is a tool, not a threat: Game companies step up efficiency strategies after Genie 3 shock
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Games & Commerce
Growth vs restructuring leaves Korea\'s 3N2K split on 2025 results
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Games & Commerce
Kakao Games steps up big game launches from third quarter to spur second-half rebound
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Games & Commerce
KakaoGames posts 39.6 billion won operating loss in 2025, swings to deficit
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Games & Commerce
NCSoft targets top end of 2026 revenue guidance at 2.5 trillion won
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Games & Commerce
NCSoft posts 16.1 billion won operating profit last year, returns to black