Search results for content industry
Games & Commerce
Korea content sales top 161 trillion won; generative AI adoption at 32.1 percent
South Korea\'s content industry extended growth in both sales and exports last year, supported by strong performance in music and films. Total sales rose 2.6 percent to 161.48 trillion won, led by music, knowledge information and comics. Exports increased 5.9 percent to $14.91 billion, driven by music, film and character businesses. In the fourth quarter, 32.1 percent of content companies used generative AI.
Telecommunications & Media
Netflix renews MOU with KOCCA, KOFIC for fourth year to train K-content talent
Netflix said on April 29 it signed a business cooperation agreement with the Korea Creative Content Agency and the Korean Film Council on April 23 at its Seoul office. The three-way agreement, now in its fourth year, aims to train K-content specialists. Netflix and KOCCA jointly run the KOCCA x Netflix Production Academy, while Netflix is also expanding programmes for emerging creators with the Korean Academy of Film Arts.
Games & Commerce
GRAC appoints 10-member committee for random item redress, to link with content dispute system in H2
The Game Rating and Administration Committee, under South Korea\'s Ministry of Culture, Sports and Tourism, said it appointed 10 members to a subcommittee on redress for damage linked to random items. Members include user groups, business groups and legal and institutional experts, with one-year terms renewable. The committee will deliberate on case reviews and reinvestigation decisions. GRAC plans to link its redress centre system with the Content Dispute Mediation Committee in the second half.
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Games & Commerce
Naver Webtoon, Kakao Entertainment and other rights holders close overseas piracy site TuMangaOnline
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Telecommunications & Media
KT Studio Genie, CJ CGV sign MOU for joint content procurement
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Finance
Hana Bank signs financial support deal to foster K-content industry
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Games & Commerce
KOCCA empirically analyzes K-content economic impact, cites strong ripple effects in processed foods and dining out
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Games & Commerce
Korea Game Industry Association signs MOU with Youth Foundation to train game, esports talent
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Games & Commerce
Kakao Entertainment publishes 8th illegal distribution response white paper
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Games & Commerce
Game industry calls for tax credit on development costs
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People
Korea Creative Content Agency appoints Han Seung-hoon as fourth standing auditor
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Telecommunications & Media
Ministry silos hobble K-media, calls grow for pan-government national strategy committee
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AI & Enterprise
MSIT says AI training data purchases eligible for R&D tax credit
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AI & Enterprise
KOCCA to invest 19.8 billion won in AI content production support, largest ever
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Crypto
Crit Ventures USA invests in Web3 fan economy platform Meet48
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AI & Enterprise
AI fake news sites surge tenfold, 1970s-era review regulation cannot stop them
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AI & Enterprise
CJ ENM launches industry-academia alliance for AI content
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Games & Commerce
Webtoon, web novel IP boom builds virtuous cycle ecosystem of hit and efficiency