Search results for Steam
Games & Commerce
Nexon Games posts 10.5 billion won operating loss in first half on stock compensation cost reversal
Nexon Games posted first-half consolidated revenue of 83.0 billion won and an operating loss of 10.5 billion won, it said in a regulatory filing on Wednesday. Net loss was 13.2 billion won. Revenue fell 8 percent from a year earlier due to the downward stabilisation of some live games. The company said losses narrowed as previously recognised stock-based compensation costs were reversed in the second quarter after awards to executives lapsed for failing to meet conditions.
Games & Commerce
G-Star expands content to AI, webtoons and mobility, reduces reliance on game studios
G-Star, South Korea\'s largest game exhibition, plans to broaden its scope to AI, webtoons and mobility while expanding organiser-led in-house content to reduce dependence on participating game studios. The organisers named expansion of industry and audience reach and increased in-house content as key strategies for G-Star 2026, to be held in Busan in November. AI story platform Crack will be main sponsor, and Hyundai Motor will run a special programme.
Games & Commerce
Wemade Connect opens global pre-registration for Make Drama: MAD
Wemade Connect, a unit of Wemade Max, has begun global pre-registration for the mobile subculture RPG Make Drama: MAD, developed by Fluffy Duck, it said on Wednesday. The game, launched in South Korea in June, is opening pre-registration on Google Play and Apple’s App Store for markets including the United States, Taiwan and Japan. The company also opened a Steam store page and will support wishlist registration and cross-platform play.
-
Games & Commerce
NCSoft to shift TL global service to in-house operations by year-end
-
Crypto
Clarity bill pushed to September as bitcoin sets August high
-
Games & Commerce
Com2uS Holdings posts 5.3 billion won Q2 operating loss; net profit returns to black
-
Industry
Apple\'s plan to source memory from China\'s CXMT and YMTC hits snags amid dual barriers
-
Games & Commerce
NCSoft expands across legacy, new titles and mobile casual, steps up global push next year
-
Games & Commerce
Pearl Abyss to hold Crimson Desert development talk at gamescom dev 2026
-
Crypto
Shiba Inu rebound stalls as selling pressure grows on rising exchange inflows
-
Games & Commerce
NCSoft to unveil three new titles at Gamescom 2026
-
Games & Commerce
Superfast first-half sales 106.5 billion won, up 38 percent
-
Games & Commerce
Kakao Games sets rebound push with five new games, targets return to profit in Q1 2027
-
Industry
LG Electronics runs \'LG RONi\' pop-up experience zones in Pangyo, Incheon and Gangnam
-
Games & Commerce
KOCCA supports smaller Korean game makers\' China expansion at ChinaJoy
-
Games & Commerce
Game industry woos users with classics over new titles
-
Games & Commerce
Line Games signs global publishing deal for Amazing Slot Survivor
-
Games & Commerce
GTA6 set for November launch, complicating Korean game firms\' second-half calculus