Search results for MZ generation
Telecommunications & Media
LG HelloVision expands new businesses amid broadcasting slump, rental growth in focus
LG HelloVision, South Korea’s top cable TV operator, is expanding its non-broadcasting businesses as broadcasting revenue continues to fall. Its rental-related product sales rose 52.2 percent over three years to 329.6 billion won in 2025 and accounted for 26 percent of total revenue last year, surpassing broadcasting. The company’s 2025 revenue rose 5.7 percent to 1.27 trillion won, while operating profit climbed 39 percent.
Finance
Woori Bank unveils Samsung Wallet Money account, savings ad featuring Jang Won-young
Woori Bank on Thursday released a new advertisement featuring its brand ambassador, Jang Won-young (장원영), promoting the “Samsung Wallet Money Woori account and savings” products. In the ad, Jang appears as a “payment fairy” to present key benefits described as “UP” and “TURN.” The commercial highlights interest rates of up to 3.5 percent and 7.5 percent and shows up to 11 percent point accrual on payments. The bank is also running an April event for new customers.
Industry
HiteJinro expands beyond core soju and beer under Jang In-seop
HiteJinro is expanding its portfolio under new CEO Jang In-seop, moving beyond its core soju and beer business into flavored soju and non-alcohol products. It launched \"Ddujjongku Hyang Aisul\" and applied for a \"Terra Zero\" trademark that includes non-alcohol beer categories. The company also refreshed Jinro and cut its alcohol content to 15.7 degrees. HiteJinro maintains stable sales centered on soju, but it is pursuing broader strategies as the domestic market slows and global ambitions grow.
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AI & Enterprise
Large-firm job postings up 6 percent in Jan-Feb, JobKorea survey finds
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Telecommunications & Media
SKT opens \'S26 Market\' pop-up for Galaxy S26 pre-order experience
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Games & Commerce
CJ CheilJedang to relaunch Spam Gold Bar Edition with lucky golden ticket on Kream
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Industry
LG Uplus hosts Kwon O-sang solo exhibition at \'Everyday, Non-Everyday Gap\'
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Games & Commerce
Musinsa tops 10 billion won in China sales 100 days after entry