Search results for Korea Creative Content Agency
People & Appointments
Netmarble Cultural Foundation to begin qualifiers for 2026 e-festival for students with disabilities on May 27
Netmarble Cultural Foundation will begin qualifying rounds for the 2026 National e-Festival for Students with Disabilities from May 27, it said on Monday. The offline qualifiers will run through July 10. About 3,000 people, including students at special schools, instructors and administrators, are expected to compete for places in the main and final rounds. The main and final rounds will be held on Sept. 8-9 at Sono Calm Vivaldi Park in Hongcheon, Gangwon Province.
Games & Commerce
Webtoons look for breakthrough in short-form as growth slows and battle for attention intensifies
Major South Korean webtoon platforms are moving into short-form content as growth slows and competition for users’ time intensifies. Kakao Piccoma is adding a short-form animation category on Japan’s Piccoma, while Naver Webtoon, Ridi and Lezhin Entertainment are building their own approaches. The strategy aims to repackage webtoon and comic intellectual property into short videos to broaden touchpoints and drive paid conversion, with monetisation and revenue sharing emerging as key challenges.
Games & Commerce
Zero tax support for production costs; K-games face neglect despite 60 percent of content exports
South Korea\'s game industry, which accounts for 60.4 percent of the country\'s content exports, has been excluded for years from production cost tax credits that apply to video content and webtoons. The sector is growing slowly, usage rates are falling and small and mid-sized developers are going bankrupt as development costs rise. The Culture Ministry has submitted a proposal to the Finance Ministry, while lawmakers have introduced bills to expand tax credits and adjust related rules for games and e-sports.
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Games & Commerce
KOCCA to support AI transition in game production environments with up to 50 million won
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Finance
KB Kookmin Bank expands K-content financing support with 20 billion won guaranteed loans
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Games & Commerce
Korea content sales top 161 trillion won; generative AI adoption at 32.1 percent
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Telecommunications & Media
Netflix renews MOU with KOCCA, KOFIC for fourth year to train K-content talent
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Games & Commerce
KOCCA seeks projects for 2026 global game localisation support
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People
Korea Creative Content Agency recruits 118 trainees for six-month webtoon artist programme
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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
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Games & Commerce
Pearl Abyss joins Korea Indie Game Dev Camp to support mentoring and technology exchange
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Finance
Hana Bank signs financial support deal to foster K-content industry
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Games & Commerce
KOCCA publishes 2025 Korea Game White Paper; game sales hit 23.9 trillion won
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Games & Commerce
Com2uS Holdings, SBA to support small game developers\' global expansion
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Games & Commerce
KOCCA empirically analyzes K-content economic impact, cites strong ripple effects in processed foods and dining out
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Games & Commerce
Full overhaul talks gain momentum on South Korea game law; web board, P2E and governance issues emerge
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AI & Enterprise
Hectomedia adds Chinese, Portuguese to AI-based K-culture platform K-snapp
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Games & Commerce
Game industry calls for tax credit on development costs