Search results for Project TAL
Games & Commerce
Wemade Max unit Mad Engine expands development with new subculture title
Wemade Max\'s subsidiary Mad Engine has set up a dedicated subculture development unit and begun work on a new title aimed at the global market. The company said Mad Engine has officially launched Mono Studio and is accelerating development of a new project, Project MO. The studio was expanded from an internal task force and will develop a mobile collectible subculture RPG for a planned 2027 reveal. Mad Engine is also recruiting staff across roles.
Games & Commerce
Wemade posts third straight quarterly operating profit, eyes new titles and China to lift profitability
Wemade said on Monday it posted first-quarter revenue of 153.3 billion won, operating profit of 8.5 billion won and net profit of 19.9 billion won, marking a third straight quarter of operating profit since the third quarter of 2025. It said revenue was led by games and boosted by licence income after a royalty dispute over The Legend of Mir 2 in China ended in settlement. Wemade also cited growing blockchain revenue and outlined plans for new game launches, a push into consoles and preparations for China releases.
Games & Commerce
Wemade posts Q1 operating profit of 8.5 billion won, returns to profit
Wemade said on Monday it returned to profit in the first quarter, supported by stronger licence and blockchain businesses. Revenue rose 8 percent from a year earlier to 153.3 billion won. It posted an operating profit of 8.5 billion won and net profit of 19.9 billion won, swinging to profit from a year earlier. The company is preparing about 20 new titles and plans blockchain ecosystem expansion.
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Games & Commerce
Wemade Max Q1 operating loss widens to 15.3 billion won on higher investment costs
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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
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Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
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Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
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Games & Commerce
Wemade Max reorganises development structure around core projects
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Games & Commerce
Wemade steps up \'one build\' strategy, starting with \'Night Crows 2\' simultaneous Korea-global launch
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Games & Commerce
Wemade posts 10.7 billion won 2025 operating profit, up 51.2 percent
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Games & Commerce
Wemade Max posts 2025 revenue of 148.8 billion won, up 98.5 percent
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Games & Commerce
Wemade Max reorganises into five-studio structure for global portfolio