Search results for Project TAL
Industry
Mad Engine named top Korean job creation company for second straight year
Mad Engine was recognised in a government evaluation of jobs and employment after expanding hiring alongside new game development projects. The Wemade Max unit was selected as a “2026 대한민국 일자리 으뜸기업” and received certification for a second consecutive year, it said on Thursday. Co-CEO Son Myun-seok won a presidential citation under a government awards programme for contributions to job creation.
Games & Commerce
Wemade Max Q2 operating loss 15.4 billion won narrows
Wemade Max reported second-quarter revenue of 33.7 billion won, an operating loss of 15.4 billion won and a net loss of 14.4 billion won, it said on Tuesday. Revenue rose 2.1 percent from a year earlier and 3.1 percent from the previous quarter. The operating loss narrowed 7.6 percent year on year. First-half revenue totalled 66.4 billion won, while the net loss was 25.5 billion won.
Games & Commerce
Wemade Q2 operating loss 21 billion won narrows from year earlier
Wemade posted an operating loss in the second quarter as mobile game sales fell and a one-off revenue base effect from the previous quarter weighed on results. The company said it reduced the year-on-year loss through cost efficiency. Second-quarter revenue fell 29 percent from the previous quarter and 7 percent from a year earlier. Wemade plans to expand new game launches, including Night Crows W, to drive a performance rebound.
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Games & Commerce
Wemade Max says development direction unchanged despite change in Wemade\'s largest shareholder
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Games & Commerce
Wemade Max unit Mad Engine expands development with new subculture title
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Games & Commerce
Wemade posts third straight quarterly operating profit, eyes new titles and China to lift profitability
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Games & Commerce
Wemade posts Q1 operating profit of 8.5 billion won, returns to profit
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Games & Commerce
Wemade Max Q1 operating loss widens to 15.3 billion won on higher investment costs
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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
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Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
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Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
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Games & Commerce
Wemade Max reorganises development structure around core projects
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Games & Commerce
Wemade steps up \'one build\' strategy, starting with \'Night Crows 2\' simultaneous Korea-global launch
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Games & Commerce
Wemade posts 10.7 billion won 2025 operating profit, up 51.2 percent
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Games & Commerce
Wemade Max posts 2025 revenue of 148.8 billion won, up 98.5 percent
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Games & Commerce
Wemade Max reorganises into five-studio structure for global portfolio