Search results for Project TAL
Games & Commerce
Wemade Max Q2 operating loss 15.4 billion won narrows
Wemade Max reported second-quarter revenue of 33.7 billion won, an operating loss of 15.4 billion won and a net loss of 14.4 billion won, it said on Tuesday. Revenue rose 2.1 percent from a year earlier and 3.1 percent from the previous quarter. The operating loss narrowed 7.6 percent year on year. First-half revenue totalled 66.4 billion won, while the net loss was 25.5 billion won.
Games & Commerce
Wemade Q2 operating loss 21 billion won narrows from year earlier
Wemade posted an operating loss in the second quarter as mobile game sales fell and a one-off revenue base effect from the previous quarter weighed on results. The company said it reduced the year-on-year loss through cost efficiency. Second-quarter revenue fell 29 percent from the previous quarter and 7 percent from a year earlier. Wemade plans to expand new game launches, including Night Crows W, to drive a performance rebound.
Games & Commerce
Wemade Max says development direction unchanged despite change in Wemade\'s largest shareholder
Wemade Max said its development direction and plans for key projects will not change despite a change in Wemade\'s largest shareholder. CEO Son Myeon-seok told employees that while the shift in governance is significant, the company’s role will remain and become more important within the group. He said stable operation of existing games and development of major new titles are proceeding as planned, citing the firm’s accumulated development and service capabilities.
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Games & Commerce
Wemade Max unit Mad Engine expands development with new subculture title
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Games & Commerce
Wemade posts third straight quarterly operating profit, eyes new titles and China to lift profitability
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Games & Commerce
Wemade posts Q1 operating profit of 8.5 billion won, returns to profit
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Games & Commerce
Wemade Max Q1 operating loss widens to 15.3 billion won on higher investment costs
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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
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Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
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Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
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Games & Commerce
Wemade Max reorganises development structure around core projects
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Games & Commerce
Wemade steps up \'one build\' strategy, starting with \'Night Crows 2\' simultaneous Korea-global launch
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Games & Commerce
Wemade posts 10.7 billion won 2025 operating profit, up 51.2 percent
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Games & Commerce
Wemade Max posts 2025 revenue of 148.8 billion won, up 98.5 percent
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Games & Commerce
Wemade Max reorganises into five-studio structure for global portfolio