Search results for Mad Engine
Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
South Korean game companies are increasingly turning to consoles as growth in mobile games slows. A Korea Creative Content Agency report showed console game exports rose 15.1 percent in 2024 to $213.76 million, the fastest growth among platforms, while PC game exports fell. Recent sales successes, including Pearl Abyss’ Crimson Desert, have reinforced the shift. Companies are expanding multi-platform lineups, though revenue structures and long development cycles pose challenges.
Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
Major South Korean game companies are rolling out large projects that place Korean folklore and classic literature at the core of their worlds. With overseas users growing more familiar with Korean culture through K-dramas and K-pop, companies are using Korean narratives as a point of differentiation. Krafton, Nexon Games and Wemade Max are developing open-world or action titles for PC and consoles. The shift reflects a move beyond mobile MMORPGs toward exporting worldbuilding itself.
Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
Wemade Max said on March 24 it will switch to a sole CEO structure under Son Myeon-seok and reorganise around five key studios. The company said the move aims to strengthen execution of its 2026 global portfolio strategy and speed decision-making on key intellectual property and strategic projects. Co-CEO Lee Gil-hyeong will remain on the board and focus on subsidiary Lightcon. Wemade Next CEO Park Jung-soo will resign, with Seong Jeong-guk appointed as successor.