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Games & Commerce
Korean game makers rewrite global playbook, moving beyond \'test in Korea then go overseas\'
South Korean game companies are changing how they pursue overseas markets. Instead of first proving a game in Korea and then launching abroad, they are now targeting global PC and console markets from the development stage and reflecting overseas user reactions in game quality and release strategy. At Gamescom 2026 in Cologne, firms including Krafton, NCSoft, Kakao Games and Com2uS Holdings showed new genres and conducted demos to gather feedback.
Games & Commerce
Korean game firms reshape leadership as mobile growth formula fades
Major South Korean game companies reshuffled top management and key organisations in the first half of this year, moving in different ways but with similar aims. The changes seek to reduce reliance on a mobile massively multiplayer online role-playing game growth formula and shift business structures toward global markets, PC and console games, and in-house intellectual property. Nexon and Neowiz put development and global capabilities forward, Krafton reshaped publishing leadership, and Kakao Games and Wemade moved amid governance changes.
Games & Commerce
Korean games secure seven China foreign game licenses in first half, boosting earnings hopes
More South Korean games won approvals from the Chinese government in the first half of this year, lifting expectations they will contribute to earnings. China granted foreign game licences to seven Korea-linked titles from January to June, according to the National Press and Publication Administration. Companies are increasingly working with local partners such as Tencent rather than running services directly. Some recently launched Korean games have posted early results in China, though sustained performance will depend on live operations.
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Games & Commerce
Nexon to end Crazy Arcade service despite record results as profit-floor strategy reaches long-running games
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Games & Commerce
Nexon NDC 26 opens; Lee Jung-heon says user understanding is competitiveness in AI era
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Games & Commerce
Korean games hit console sales, as overseas acquisitions and in-house development pay off
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Games & Commerce
Nexon to open registration for NDC 2026 from May 19, expanding AI talks
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Games & Commerce
Nexon CEO Lee Jung-heon aims to build lifelong relationships with players
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Games & Commerce
Korean game companies near annual meetings opt for stability by renewing management
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Games & Commerce
Nexon appoints Patrick Soderlund as executive chairman to revamp global development strategy
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Games & Commerce
Sensor Tower says Nexon\'s Arc Raiders tops 14 million cumulative sales, ranks No. 1 in action genre
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Games & Commerce
Nexon set to post record results on \'Arc Raiders\' and \'MapleStory Idle\'
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Games & Commerce
Nexon\'s Arc Raiders tops 12.4 million copies sold worldwide