Nexthrus posted revenue that jumped 76 percent from a year earlier in the first quarter, helped by global success in its core games business and the expansion of its artificial intelligence and blockchain ecosystem.
Nexthrus said on May 7 that first-quarter revenue under K-IFRS on a consolidated basis was 11.6 billion won and operating profit was 132 million won. Revenue rose 76 percent from a year earlier, while operating profit fell 47.6 percent. Net loss for the period was tallied at 3.04 billion won due to the impact of purchases of assets such as bitcoin.
The games business led the revenue growth. The mobile MMORPG "Seal M on Kross", co-published with Playwith Korea, topped 300,000 daily active users shortly after its global launch in March. Starting with "ChaosW" on April 29, the company plans to expand its follow-on lineup this year, including the strategy simulation (SLG) "ProjectFF" and a triple-A MMORPG.
In its platform business, it sped up the building of integrated infrastructure spanning Web2 and Web3. It unveiled Kross Hub 2.0, which provides integrated payment, rewards and community functions, and expanded streamer participation through Kross Wave 2.0 to include Web2 games. In cooperation with global company Worldpay, it also expanded the scope of in-store payment support to 146 countries.
In the AI transformation (AX) area, the number of agents generated within the agent battle platform Multiroyal exceeded 22 million. Nexthrus plans to broaden the range of agent use by adding new projects such as "AI World Wars" and "Crypto Kings".
It also strengthened cooperation with its global network. It took part in the world's largest game developer conference, "GDC 2026", and formed partnerships with the Blockchain Game Alliance (BGA), WolvesDAO and Merso. Alongside participation in the Agentic AI Foundation (AAIF), it is applying Coinbase's payment standard x402 and the on-chain identity standard ERC-8004 to actual services.
A Kross mainnet 2.0 upgrade is scheduled for June 1. It will introduce a staking structure to shift from simple holding to a participation-based network. A previous governance vote recorded about a 98 percent approval rate, and block rewards have been accumulating since April 15.
Nexthrus CEO Jang Hyun-kuk (장현국) said, "Over the first quarter, we delivered meaningful results across three pillars: games, blockchain and AI."
He added, "A net loss was reflected due to the impact of bitcoin and Kross purchases under the digital asset treasury strategy (DAT), but this is close to a one-off factor in the first quarter," and "With the recent recovery trend in the digital asset market, we are expecting improvement in the second quarter."