Search results for package games
Games & Commerce
K-game makers extend console titles\' life with DLC
South Korean game companies are expanding downloadable content for PC and console package games as they move beyond mobile and online titles, seeking to sustain revenue after release. Unlike mobile and online games, where updates can generate ongoing sales, package games typically see sales concentrated early and then slow. Firms are using DLC to create additional sales, revive interest and extend the life of intellectual property, with recent examples from Pearl Abyss, Neowiz, Mintrocket and Shift Up.
Games & Commerce
Netmarble Game Museum makes Korean PC game history a permanent exhibit
Netmarble Cultural Foundation said on Monday it has reorganised the Netmarble Game Museum’s layout and will permanently run an exhibition tracing the history of Korean package games. The museum has converted its first special exhibition, “Press Start, Korean PC Game Stage,” into a permanent display. The exhibit focuses on domestic PC games between the console era of the 1980s and the online gaming era of the 2000s.
Games & Commerce
GTA6 set for November launch, complicating Korean game firms\' second-half calculus
With Rockstar Games\' Grand Theft Auto VI due on Nov. 19 for PlayStation 5 and Xbox Series X|S, Korean game companies face a major variable in second-half planning. Firms with console and PC ambitions may need to rethink launch dates and marketing resources as reviews, streaming and community attention could concentrate on GTA6. Some titles are seen as overlapping in timing, while others may benefit if GTA6 expands console adoption despite limited console share in Korea.