Search results for Stone Age
Games & Commerce
Netmarble shifts focus from new game quantity to post-launch staying power
Netmarble is expanding its lineup of new game releases, but market attention is shifting from initial success to how long revenue can be sustained after launch. Several titles released from March to May did not generate enough results to offset marketing costs, highlighting operational staying power as a key variable for second-half earnings. The company posted first-quarter revenue of 651.7 billion won and operating profit of 53.1 billion won, missing market consensus on profit.
Games & Commerce
Netmarble posts 53.1 billion won Q1 operating profit, to launch five new titles in second half
Netmarble said on Wednesday it posted first-quarter revenue of 651.7 billion won and operating profit of 53.1 billion won, up 4.5 percent and 6.8 percent from a year earlier. EBITDA rose 2.8 percent to 83.9 billion won and net profit jumped 163 percent to 210.9 billion won due to gains from asset sales. Overseas sales accounted for 79 percent of revenue. The company plans new releases in Asia this month and in June, and five new titles in the second half.
Games & Commerce
Red Desert, Aion 2 lift Korean game makers\' first-quarter outlook
Major South Korean game companies are flagging unusual first-quarter earnings improvements, a period typically considered an off-season. Pearl Abyss and NCSOFT are expected to post sharply stronger results from early momentum in new titles Red Desert and Aion 2, respectively. Krafton and Netmarble are seen benefiting from steady performance of existing intellectual property, while Nexon projects double-digit top-line growth based on company guidance.
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Games & Commerce
Sensor Tower says Netmarble\'s \'Stone Age Growth\' hits $15 million in lifetime revenue
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Games & Commerce
Netmarble\'s \'Stone Age Raising\' tops popularity charts on Apple and Google in South Korea
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Games & Commerce
Crimson Desert, Seven Deadly Sins, Cookie Run crowd March game market
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Games & Commerce
Netmarble launches idle RPG Stone Age Grow globally
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Games & Commerce
Classic IP, 30s-40s spenders and genre design fuel return of idle games
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Games & Commerce
Netmarble to launch \'Stone Age Growing\' globally on March 3
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Games & Commerce
Netmarble posts record 2025 revenue, to cancel all treasury shares
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Games & Commerce
Big-name IP fuels flood of idle RPGs as value-for-money formula draws attention