Search results for Squid Game
Telecommunications & Media
Netflix says content investment contributed $325 billion to global economy
Netflix said on May 13 it invested more than $135 billion in content over the past decade and created more than $325 billion in added value for the global economy. Its “Netflix Effect” report said the company produced series and films in more than 4,500 cities and towns across about 50 countries, creating over 425,000 jobs. The report highlighted Korean titles and cited spending, tourism, consumer demand and language-learning impacts.
Telecommunications & Media
AI reshapes media from production to distribution
Media companies are expanding experiments using AI, with a focus on cutting production costs, developing new genres and improving user experience. Video tools now generate longer 4K content with audio and better character consistency. Broadcasters and studios are testing AI in election coverage, animation and drama, while China pushes commercialisation. In distribution, recommendation algorithms and AI dubbing are becoming core infrastructure. The shift is also raising concerns over copyright, creator protection and review standards.
Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
Major South Korean game companies are rolling out large projects that place Korean folklore and classic literature at the core of their worlds. With overseas users growing more familiar with Korean culture through K-dramas and K-pop, companies are using Korean narratives as a point of differentiation. Krafton, Nexon Games and Wemade Max are developing open-world or action titles for PC and consoles. The shift reflects a move beyond mobile MMORPGs toward exporting worldbuilding itself.
-
Telecommunications & Media
Ministry silos hobble K-media, calls grow for pan-government national strategy committee
-
Telecommunications & Media
US lawmakers press Netflix on overseas production; Sarandos says Korea is separate
-
Telecommunications & Media
Netflix continues $2.5 billion investment project, to release 24 titles this year