Search results for ROUND8
Games & Commerce
Korean game firms reshape leadership as mobile growth formula fades
Major South Korean game companies reshuffled top management and key organisations in the first half of this year, moving in different ways but with similar aims. The changes seek to reduce reliance on a mobile massively multiplayer online role-playing game growth formula and shift business structures toward global markets, PC and console games, and in-house intellectual property. Nexon and Neowiz put development and global capabilities forward, Krafton reshaped publishing leadership, and Kakao Games and Wemade moved amid governance changes.
Games & Commerce
Neowiz names Park Sung-jun as new CEO, shifts to development-led co-CEO structure
Neowiz has named Park Sung-jun as CEO-designate, making him the company’s first chief executive with a developer background. Park will lead the company under a co-CEO structure with current CEO Bae Tae-geun and is set to take office after board approval in August. Neowiz said the appointment aims to prioritise expertise and execution in game development as its new-title pipeline ramps up.
Games & Commerce
Neowiz posts 60 billion won 2025 operating profit, up 82.2 percent
Neowiz said its 2025 operating profit rose 82.2 percent from a year earlier to 60 billion won. Revenue increased 18 percent to 432.7 billion won and net profit turned positive at 45.8 billion won. Fourth-quarter revenue rose 18.6 percent to 106.3 billion won, while operating profit fell 31.7 percent to 4.7 billion won. The company plans new releases and shareholder return measures.