Search results for Project Windless
Games & Commerce
Korean games hit console sales, as overseas acquisitions and in-house development pay off
Korean game companies are changing how they make and sell titles as PC and console releases deliver solid sales, moving away from mobile MMORPG and live-service domestic revenue models. Recent hits include Krafton’s Subnautica 2 and Pearl Abyss’ Crimson Desert, alongside Nexon-backed Arc Raiders. The industry is increasingly using overseas studio acquisitions, long development cycles on proprietary engines and Steam-led package sales, while facing rising AAA development costs and post-launch update demands.
Games & Commerce
Game industry puts Korean worldviews front and center as K-narrative race heats up
Major South Korean game companies are rolling out large projects that place Korean folklore and classic literature at the core of their worlds. With overseas users growing more familiar with Korean culture through K-dramas and K-pop, companies are using Korean narratives as a point of differentiation. Krafton, Nexon Games and Wemade Max are developing open-world or action titles for PC and consoles. The shift reflects a move beyond mobile MMORPGs toward exporting worldbuilding itself.
Games & Commerce
Krafton annual meeting: Kim Chang-han wins third term amid criticism over weak share price
Krafton shareholders criticised the company’s weak share price and disclosed executive pay at its annual meeting on March 24, while approving all agenda items as proposed, including the reappointment of CEO Kim Chang-han and Chairman Jang Byung-gyu. The meeting approved a 20 billion won cap on directors’ remuneration and other items, and held a separate Q&A session for about 30 minutes. Executives addressed questions on share-price performance, compensation structure, pipeline plans and insider share purchases.