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Krafton\'s Neon Giant unveils NO LAW city-building technology at Unreal Fest

Krafton’s creative studio Neon Giant took part in Unreal Fest 2026 and presented how it built the open-world city for its new game NO LAW using Unreal Engine 5. Creative director Tor Frick introduced the cyber noir port city Port Desire and said the studio focused on “Density Over Scale”. The city uses Nanite for seamless streaming, combines Lumen and Megalight for real-time lighting and weather, and fills streets with more than 3,000 distinct citizens.