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Games & Commerce
Gstar organising committee unveils second lineup for G-CON 2026 with narrative and AI in focus
The Gstar organising committee on Sept. 14 unveiled the second round of speakers and sessions for G-CON 2026, to be held in November. The event will focus on narrative and AI, bringing in creators not only from games but also film, drama and webtoons to discuss storytelling and creative methods. The added lineup includes sessions on game writing, art and action RPG design, and talks comparing character design across games and drama.
Games & Commerce
G-Star expands content to AI, webtoons and mobility, reduces reliance on game studios
G-Star, South Korea\'s largest game exhibition, plans to broaden its scope to AI, webtoons and mobility while expanding organiser-led in-house content to reduce dependence on participating game studios. The organisers named expansion of industry and audience reach and increased in-house content as key strategies for G-Star 2026, to be held in Busan in November. AI story platform Crack will be main sponsor, and Hyundai Motor will run a special programme.
Games & Commerce
Nintendo rolls out two-track strategy, from mid-sized new titles to major IPs
Nintendo is accelerating its bid to get ahead in the global games market in the Switch 2 era by combining a new lineup led by Mario Tennis Fever with a strategy to deepen content. The approach aims to minimise gaps during the hardware transition by building a stable software supply system. Nintendo is also balancing mid-sized titles and performance upgrades for existing hits, while strengthening third-party partnerships and preparing more releases for 2026.