[DigitalToday reporter Jinju Hong (홍진주)] Computer peripherals company Razer has launched new gaming earbuds, the Hammerhead V3 HyperSpeed, highlighting low-latency wireless connectivity.
According to IT outlet Engadget on April 9 (local time), the product targets the increasingly competitive gaming earbuds market and focuses on minimising latency needed for gameplay.
The key is support for HyperSpeed 2.4GHz, Razer’s own wireless audio platform. Razer said this delivers "gaming-grade zero-latency" audio. Suggested compatible devices include smartphones and tablets, PCs, Steam Deck and the PlayStation 5. Bluetooth can also be used on devices that do not support WiFi-based streaming audio.
The package is also designed for gaming use. The charging case includes a USB-C dongle, which also serves as a wireless transmitter that plugs into a device. Users can quickly switch between WiFi-based audio and Bluetooth audio. The setup is designed with a usage flow in mind such as gaming on a PC and then listening to music on a smartphone.
Razer also added active noise cancelling (ANC) improved from the previous generation. Total battery life is 40 hours. The earbuds can be used for 10 hours on a single charge, and the case can provide 4 additional charges.
Charging was also designed for convenience. The case charges via USB-C and can be charged while streaming audio. The dongle works on its own without the charging case. On PCs, it also supports THX spatial audio.
Sales begin immediately. The price is set at $130 (about 200,000 won). The Hammerhead V3 X HyperSpeed mentioned alongside it is a $100 (about 140,000 won) model. It supports Bluetooth 5.3 instead of Bluetooth 6.0 and has somewhat shorter battery life.
The launch aligns with a trend of wireless earbuds moving deeper into the gaming peripherals space. Razer is differentiating the product as a low-latency gaming audio device used across multiple devices rather than earbuds simply for listening to music. As a result, competitive factors appear to be shifting from sound quality or fit alone to connection methods, device switching speed, and compatibility with consoles and handheld gaming devices.