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Games & Commerce
Korean game studios diversify console strategies to extend IP life beyond platform expansion
Korean game companies are pushing into consoles as part of broader strategy shifts, expanding hit titles to new devices while building new games for PC and consoles from the outset. The move reflects slower mobile user growth, genre concentration and heavy reliance on domestic revenue. Console markets can support longer sales through DLC, bundles, physical packages, merchandise and sequels for global audiences. Companies are also adopting demos, early access and community feedback ahead of launch.
Games & Commerce
Sony PS5 sales plunge 46 percent, raising concerns for game business growth
Sony\'s PlayStation 5 sales fell sharply, with fourth-quarter unit sales down to 1.5 million and annual sales at 16.0 million. The company expects revenue in its Games & Network Services unit to drop by 265.7 billion yen in fiscal 2026, citing weaker replacement demand and memory procurement constraints. Still, annual segment revenue rose 87.3 billion yen, helped by currency effects, network services and third-party software sales.
Games & Commerce
Pearl Abyss to launch Crimson Desert globally, targets console market after 7 years
Pearl Abyss will launch its open-world action-adventure game Crimson Desert globally on March 20 after seven years of development. The release is seen as a test of whether the company can reduce its reliance on the Black Desert IP and whether Korean games can compete in the console package market beyond mobile MMORPGs. Ahead of launch, the title topped Steam’s global best-seller ranking. Metacritic’s PC score was 78, with mixed reviews.