[Photo: Ministry of Culture, Sports and Tourism]

Kim Young-soo (김영수), first vice minister of the Ministry of Culture, Sports and Tourism, visited the Pangyo Game Academy and the Global Game Hub Center on Tuesday and discussed new directions for game policy with young people in the industry.

Kim first observed classes at the academy and inspected facilities at the Global Game Hub Center, including its testbed. He also visited the office of resident company Super Rabbit Games and encouraged staff. He then held a meeting with young people in the game industry.

Attendees included prospective workers such as students set to graduate from the academy and students from the National Game Developers Club Federation, as well as young entrepreneurs from Writers and Wonder Potion. Neowiz and Smilegate staff attended as companies supporting indie games, while officials from Korea Venture Investment and Daesung Startup Investment attended from the investment sector. User representatives included the Korea Game Users Association and the YMCA Game Consumer Center.

Participants asked for an environment where young entrepreneurs can keep trying even after failure, for office space they can tangibly benefit from, and for stronger investment support. Game users agreed that transparency has expanded through measures such as the introduction of a system requiring disclosure of information on probability-based items, but said practical remedies for damage are also important.

Kim said: "The new growth engine for Korean games lies with youth. The ministry will also do its best so young people can more easily take on game development with new and creative ideas, and so their potential can grow globally," expressing his commitment to fostering the game industry.

Keyword

#Ministry of Culture #Sports and Tourism #Global Game Hub Center #Pangyo #Neowiz #Smilegate
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