Search results for Lost Sword
Games & Commerce
Wemade Max Q1 operating loss widens to 15.3 billion won on higher investment costs
Wemade Max posted a wider consolidated operating loss in the first quarter as investment costs rose, including fees tied to sales growth and spending on new game development and staffing. Revenue fell 30.6 percent from a year earlier to 32.7 billion won, while net loss was 11.1 billion won. Overseas revenue jumped 137.8 percent, lifting the overseas share of sales to 45 percent. The company plans multiple new releases and global expansion.
Games & Commerce
Wemade Max opens \'Lost Sword\' offline cafe with Mofun collaboration
Wemade Max said on Thursday that its subsidiary Wemade Connect and developer Codecat will operate a collaboration cafe for the subculture mobile game \'Lost Sword\' with subculture specialty brand Mofun. The bunny-girl-themed cafe is designed to let users experience the game and its characters offline. It will run from Feb. 27 to March 15 at Mofun’s Seogyo branch in Seoul, open daily from 11 a.m. to 8:30 p.m. without reservations.
Games & Commerce
Wemade Max posts 2025 revenue of 148.8 billion won, up 98.5 percent
Wemade Max says its 2025 consolidated revenue rose 98.5 percent from a year earlier to 148.8 billion won, supported by the inclusion of Mad Engine as a subsidiary and growth in existing intellectual property. It says Mad Engine title \"Night Crows\" drove performance, with cumulative sales topping 650.0 billion won. The company posts an operating loss of 48.7 billion won and cites higher costs tied to staffing and new titles. It plans new releases across multiple genres.