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Industry
Samsung Electronics highlights device connectivity strategy at Gamescom for \'anytime, anywhere\' gaming
Samsung Electronics is shifting its gaming strategy from standalone device performance to connectivity across devices. At Gamescom 2026 in Cologne, it presented an integrated gaming ecosystem linking PC, console and mobile under the #PlaySamsung slogan, with four themed zones. The booth used a Korean PC cafe concept and included hands-on demos, cloud gaming and storage products. Samsung also highlighted software cooperation with Activision Blizzard for Call of Duty: Modern Warfare 4.
Games & Commerce
Samsung Electronics to show integrated gaming ecosystem at Gamescom in Germany
Samsung Electronics will unveil an integrated gaming ecosystem at Gamescom 2026, which opens on Aug. 26 in Cologne, Germany. The company set up a 1,090 square metre booth to display a full package of gaming devices, including monitors, TVs, mobile products, SSDs and headsets. Under the #PlaySamsung slogan, it created four zones, including Odyssey and Galaxy areas. It also planned events including a PlayGalaxy Cup world final and product unveilings.
Games & Commerce
G-Star expands content to AI, webtoons and mobility, reduces reliance on game studios
G-Star, South Korea\'s largest game exhibition, plans to broaden its scope to AI, webtoons and mobility while expanding organiser-led in-house content to reduce dependence on participating game studios. The organisers named expansion of industry and audience reach and increased in-house content as key strategies for G-Star 2026, to be held in Busan in November. AI story platform Crack will be main sponsor, and Hyundai Motor will run a special programme.
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Games & Commerce
NHN to expand AI GPU investment, secure additional 30 MW data centre capacity by next year
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Games & Commerce
Kakao Games sets rebound push with five new games, targets return to profit in Q1 2027
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Games & Commerce
Game industry expands in-house payment networks to cut fees and reach users directly
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AI & Enterprise
\'Read, ask and make\': Zalpha generation reshapes digital everyday life
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Industry
Samsung Display makes first appearance at Bilibili World, targeting Chinese gamers
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Games & Commerce
Game companies shift ESG focus to security and user rights
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Games & Commerce
Game industry still sees winners and losers despite vibe-coding boom
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Games & Commerce
Korean games secure seven China foreign game licenses in first half, boosting earnings hopes
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AI & Enterprise
AI vibe coding spurs surge in mobile game releases, 180,000 launched in six months
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Games & Commerce
July mobile game lineup ranges from SLG to puzzles and idle RPGs
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Games & Commerce
Nexth CEO Jang Hyun-kook seeks OneStore merger, centers on payments platform
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Games & Commerce
NHN and Neowiz hold up in Q1 on web board games
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Games & Commerce
Sensor Tower forecasts top 100 mobile games to generate $53 billion in revenue this year
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Games & Commerce
NHN shifts game strategy to Japan, targets growth in cloud, payments and defense
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Games & Commerce
NHN Q1 operating profit falls 5 percent on ahead-of-curve AI infrastructure investment