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Industry
Samsung Display makes first appearance at Bilibili World, targeting Chinese gamers
Samsung Display is moving to target China’s gaming display market by taking part for the first time in Bilibili World 2026 in Shanghai, it said on Thursday. It set up a large booth featuring hands-on demos using smartphones, laptops and monitors equipped with Samsung OLED and QD-OLED. It also unveiled its OBLYX OLED brand for gaming laptops and said it plans to expand its lineup. Omdia data showed rapid growth in China’s gaming OLED laptop market.
Games & Commerce
Game companies shift ESG focus to security and user rights
Major South Korean game companies are reshaping ESG priorities, putting user rights, cybersecurity, AI ethics and talent management at the center of their 2025 sustainability reports. Firms increasingly use dual materiality assessments to gauge both societal impact and financial risk from ESG issues such as data leaks and cheating. AI appears as a growing governance issue alongside productivity gains. Approaches differ by company, while environmental efforts shift toward management systems such as carbon neutrality goals and climate analysis.
Games & Commerce
Game industry still sees winners and losers despite vibe-coding boom
Layoffs are spreading across industries on expectations of AI-driven productivity gains, but many in gaming see AI as less able to replace people, especially in creative work. Vibe coding has helped increase the number of games released, yet views are split on whether AI meaningfully improves game experiences. Some warn heavy AI use could erode gamer trust. Market concentration also persists, with top publishers capturing most revenue and downloads.
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Games & Commerce
Korean games secure seven China foreign game licenses in first half, boosting earnings hopes
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AI & Enterprise
AI vibe coding spurs surge in mobile game releases, 180,000 launched in six months
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Games & Commerce
July mobile game lineup ranges from SLG to puzzles and idle RPGs
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Games & Commerce
Nexth CEO Jang Hyun-kook seeks OneStore merger, centers on payments platform
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Games & Commerce
NHN and Neowiz hold up in Q1 on web board games
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Games & Commerce
Sensor Tower forecasts top 100 mobile games to generate $53 billion in revenue this year
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Games & Commerce
NHN shifts game strategy to Japan, targets growth in cloud, payments and defense
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Games & Commerce
NHN Q1 operating profit falls 5 percent on ahead-of-curve AI infrastructure investment
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AI & Enterprise
Line Games replaces co-CEO, expands lineup to boost results
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AI & Enterprise
App launches surge, lifting app stores as AI tools spread
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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
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Games & Commerce
NC changes name and sets out three strategies as shareholders criticise dividend and pay
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Games & Commerce
KOCCA publishes 2025 Korea Game White Paper; game sales hit 23.9 trillion won
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Games & Commerce
Nexthus to unveil AI-powered game operations solution Cross Hub at GDC 2026
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Games & Commerce
Mgame posts record 2025 revenue of 91.7 billion won; operating profit up 36.7 percent