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Games & Commerce
Wemade Q2 operating loss 21 billion won narrows from year earlier
Wemade posted an operating loss in the second quarter as mobile game sales fell and a one-off revenue base effect from the previous quarter weighed on results. The company said it reduced the year-on-year loss through cost efficiency. Second-quarter revenue fell 29 percent from the previous quarter and 7 percent from a year earlier. Wemade plans to expand new game launches, including Night Crows W, to drive a performance rebound.
Games & Commerce
Wemade Max Q1 operating loss widens to 15.3 billion won on higher investment costs
Wemade Max posted a wider consolidated operating loss in the first quarter as investment costs rose, including fees tied to sales growth and spending on new game development and staffing. Revenue fell 30.6 percent from a year earlier to 32.7 billion won, while net loss was 11.1 billion won. Overseas revenue jumped 137.8 percent, lifting the overseas share of sales to 45 percent. The company plans multiple new releases and global expansion.
Games & Commerce
Wemade Max shifts to sole CEO Son Myeon-seok, reorganises around five key studios
Wemade Max said on March 24 it will switch to a sole CEO structure under Son Myeon-seok and reorganise around five key studios. The company said the move aims to strengthen execution of its 2026 global portfolio strategy and speed decision-making on key intellectual property and strategic projects. Co-CEO Lee Gil-hyeong will remain on the board and focus on subsidiary Lightcon. Wemade Next CEO Park Jung-soo will resign, with Seong Jeong-guk appointed as successor.