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Games & Commerce
Game firms raise bar for new titles as development halts mount
Game companies are raising the threshold for investing in new titles, halting development if commercial prospects fall short even after years of work or public exposure. The trend is extending beyond development to post-launch decisions, as firms reassess whether to keep funding projects based on user numbers and profitability. Rising production and operating costs, multi-platform development and global ambitions are driving the shift, with companies reallocating staff and budgets to projects with higher expected returns.
Games & Commerce
Nexon Games posts 10.5 billion won operating loss in first half on stock compensation cost reversal
Nexon Games posted first-half consolidated revenue of 83.0 billion won and an operating loss of 10.5 billion won, it said in a regulatory filing on Wednesday. Net loss was 13.2 billion won. Revenue fell 8 percent from a year earlier due to the downward stabilisation of some live games. The company said losses narrowed as previously recognised stock-based compensation costs were reversed in the second quarter after awards to executives lapsed for failing to meet conditions.
Games & Commerce
Nexon Games speeds up new release schedule, steps up second-half lineup
Nexon Games is stepping up its new game push in the second half, unveiling a lineup that includes Sudden Attack: Zero Point, Project RX and DNF Raising. Sudden Attack: Zero Point enters global early access on Steam on July 30, excluding South Korea. Project RX debuted an offline experience space at Anime Expo 2026 in Los Angeles and plans to attend Tokyo Game Show 2026 in September. DNF Raising is in development for a domestic launch within the year.