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Games & Commerce
Wemade Max Q2 operating loss 15.4 billion won narrows
Wemade Max reported second-quarter revenue of 33.7 billion won, an operating loss of 15.4 billion won and a net loss of 14.4 billion won, it said on Tuesday. Revenue rose 2.1 percent from a year earlier and 3.1 percent from the previous quarter. The operating loss narrowed 7.6 percent year on year. First-half revenue totalled 66.4 billion won, while the net loss was 25.5 billion won.
Games & Commerce
Wemade Q2 operating loss 21 billion won narrows from year earlier
Wemade posted an operating loss in the second quarter as mobile game sales fell and a one-off revenue base effect from the previous quarter weighed on results. The company said it reduced the year-on-year loss through cost efficiency. Second-quarter revenue fell 29 percent from the previous quarter and 7 percent from a year earlier. Wemade plans to expand new game launches, including Night Crows W, to drive a performance rebound.
Games & Commerce
Wemade Max reorganises into five-studio structure for global portfolio
Wemade Max said it has declared 2026 the first year of its drive to become a global portfolio company. It announced a mid- to long-term growth strategy centred on five key studios: Mad Engine, Wemade Connect, Wemade Next, One Way Ticket Studio and LightCon. Each studio will operate independently with genre and market focus while sharing a group-wide global strategy. The company also plans to expand overseas partnerships and collaboration models.