Netmarble said on Tuesday its second-quarter operating profit fell 20.8 percent from a year earlier to 80.1 billion won, based on consolidated financial statements.
Second-quarter revenue rose 4.4 percent to 749.2 billion won. Earnings before interest, taxes, depreciation and amortisation (EBITDA) fell 14.6 percent to 112.0 billion won, while net profit rose 27.3 percent to 203.9 billion won.
First-half revenue rose 4.4 percent from a year earlier to 1.40 trillion won, while operating profit fell 11.7 percent to 133.2 billion won. Net profit rose 72.5 percent to 414.8 billion won.
Second-quarter overseas sales rose 22.6 percent from a year earlier and 13.4 percent from the previous quarter to 580.8 billion won, accounting for 78 percent of total revenue. By country, revenue shares were North America 39 percent, South Korea 22 percent, Europe 13 percent, Southeast Asia 10 percent, Japan 9 percent and others 7 percent. By genre, RPGs accounted for 42 percent, casual games 35 percent, massively multiplayer online role-playing games (MMORPG) 17 percent and others 6 percent.
The results reflected an update to "The Seven Deadly Sins: Origin" and the early performance of mobile MMORPG "Sol: Enchant", which was released on June 18.
Netmarble aims to launch 3 new titles in the second half: "Solo Leveling: Karma", "Shangri-La Frontier: Seven Strongest Species" and "Project Aegis". It also plans to reveal "Pearl in Blue", a subculture collectible RPG under development for a 2027 release, and information on new titles at the Tokyo Game Show in September.
Netmarble CEO Byung-kyu Kim (김병규) said the company is strengthening its business capabilities by expanding services to various platforms this year. He said it will raise performance stability through enhanced live services in the second half and maintain growth momentum through the development of differentiated new titles.