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Games & Commerce
Korean game makers seek breakthrough on consoles as mobile growth slows
South Korean game companies are increasingly turning to consoles as growth in mobile games slows. A Korea Creative Content Agency report showed console game exports rose 15.1 percent in 2024 to $213.76 million, the fastest growth among platforms, while PC game exports fell. Recent sales successes, including Pearl Abyss’ Crimson Desert, have reinforced the shift. Companies are expanding multi-platform lineups, though revenue structures and long development cycles pose challenges.
Games & Commerce
Korean game companies near annual meetings opt for stability by renewing management
Major South Korean game companies will begin their annual shareholder meeting season late this month, with Krafton, Nexon, Netmarble, Kakao Games and NHN placing proposals to reappoint chief executives and internal directors. The moves reflect a preference for organisational stability and business continuity amid economic uncertainty and long development cycles. Nexon, Netmarble, NHN and Neowiz cite record results, while Krafton and Kakao Games face scrutiny amid weak shares or losses.
Games & Commerce
Kakao Games steps up big game launches from third quarter to spur second-half rebound
Kakao Games plans to make this year a turning point for a performance rebound by rolling out major new titles in the second half, with a strategy centred on global markets and PC and console platforms. It reported 2025 revenue of 465.0 billion won and an operating loss of 39.6 billion won, with fourth-quarter revenue down 25.8 percent and an operating loss of 13.1 billion won. The company aims to control labour and marketing costs while accelerating profitability from the third quarter.